![]() It doesn't say that the items change in size, sadly. This is telling the DM, "If you want to create a monster, here's some help". This section isn't even giving "rules" about anything. This has nothing to do with player character class features. ![]() This is guidance for the DM to use to homebrew a monster. For example, a Huge giant wielding an appropriately sized greataxe deals 3d12 slashing damage (plus its Strength bonus), instead of the normal 1d12. Double the weapon dice if the creature is Large, triple the weapon dice if it’s Huge, and quadruple the weapon dice if it’s Gargantuan. The instructions for creating a monster include the following guidance for bigger monsters, which is where you got the idea:īig monsters typically wield oversized weapons that deal extra dice of damage on a hit. Once you have a monster concept in mind, follow the steps below. In the course of creating your monster, if you find yourself unable to make a decision, let the examples in the Monster Manual guide you. Familiarize yourself with that material before you begin. The introduction to the Monster Manual explains all the components of a monster’s stat block. If you want a full monster stat block, use the following method to create your new monster. The Dungeon Master's Guide contains guidance for the DM can use to create new monster stat blocks: You don't need the Monster Manual or Dungeon Master's Guide to understand your class features. You don’t have to look elsewhere to learn how this feature works.
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